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Actual development gameplay: a gilded pistol in a ruined courtyard beneath a purple sky

Department of Endings · Incursion 001

Tomorrow’s
Yesterday.

Time broke.
You’re on cleanup.

Clock in as a Reaper in the Department of Endings. Fight through fractured timelines in a fast-moving first-person shooter with dark-fantasy powers and a very dry sense of humor.

Actual in-engine development capture · Visuals and features may change.

01—04 players10 weapons in the current arsenalCampaign & Endless3D worlds original pixel-art sprites

01 / Your assignment

Death has a department.
You work here.

Clock in as a Reaper. Fight through fractured timelines, keep moving, and bring a little order to an extremely disordered afterlife.

Fast first-person combat meets ornate firearms, dark-fantasy powers, and the Department’s very dry sense of humor. Manual gunplay does the talking; automatic abilities help manage the chaos.

Choose your next shift ↗

02 / Department-issued equipment

Make your
point.

Brass, electricity, gravity, and a few less conventional arguments. A selection from the current ten-weapon arsenal.

Service Pistol production game sprite

Standard issue

Service Pistol

A dependable sidearm. Every Episode One run starts here.

The Gavel production game sprite

Shotgun

The Gavel

Eight pellets. A very direct approach to dispute resolution.

Redline production game sprite

Laser repeater

Redline

Accurate, sustained ruby-laser fire.

Storm Coil production game sprite

Tesla projector

Storm Coil

Chain electricity through nearby targets.

Null Lance production game sprite

Rail rifle

Null Lance

Piercing precision with a heavy impact.

Undertow production game sprite

Gravity cannon

Undertow

Pull clustered enemies into an implosion.

Also in the armory

Carbon Copy · automatic fire   /   Last Rites · toxic launcher   /   Sunspitter · plasma mortar   /   Hoarfrost · cryo sprayer

Carry up to three weapons. Customize with a Voidglass Scope, Expanded Feed, Riftforged Barrel, or Temporal Cooler.

03 / Uncooperative personnel

Meet the
local problems.

Some chase. Some cast. Some are built like a small building. These are original production sprites from Episode One’s enemy roster.

Ash Hound production game sprite

Fast pursuit

Ash Hound

A charging hunter that closes the distance.

Thornbinder production game sprite

Ranged pressure

Thornbinder

A towering caster that sends thorn volleys your way.

Grave Sentinel production game sprite

Heavy melee

Grave Sentinel

Armored, slow-moving, and punishing up close.

Bell Wraith production game sprite

Ranged volleys

Bell Wraith

A spectral bell-bearer with a three-shot attack.

Clockwork Marauder production game sprite

Charging attacker

Clockwork Marauder

A mechanical threat built to rush your position.

Cinder Colossus production game sprite

Heavy melee

Cinder Colossus

A hulking furnace of armor and close-range force.

Actual game sprite frames, extracted from the current production atlases. Shown larger for inspection.

Actual Episode One development gameplay in a fractured-timeline environment

Field report / Episode One

A bad day
for the afterlife.

In-engine development capture

04 / Pick your shift

One more
assignment.

Play solo or team up with up to three other Reapers. Your weapons, upgrades, and build remain your own.

01

Campaign

Take on Episode One: Incursion 001, a five-area campaign with room rewards, weapon upgrades, sanctuary checkpoints, and boss encounters.

An assignment with a destination
∞

Endless

Choose a three-weapon loadout and face escalating waves. Bosses arrive every tenth wave. See how long your build can hold the line.

The paperwork never ends

05 / Report for duty

Help shape
the next shift.

Join the Tomorrow’s Yesterday community on Discord to follow development, share feedback, and hear about possible playtesting opportunities.

Interested in an early shift? Watch Discord for announcements. Playtest availability, timing, and spaces will be shared when confirmed.

Join the Discord ↗

Follow the development roadmap

See what’s planned and follow progress on the official Tomorrow’s Yesterday Trello board. Plans may change as development continues.

View the official roadmap ↗

Pawprintz3d Studios presents

Your shift is
coming.

In development · Release date to be announced. Steam listing to follow.

Contact the studio ↗

This page showcases the current development game. Release timing and final content will be announced when ready.