
Standard issue
Service Pistol
A dependable sidearm. Every Episode One run starts here.

Department of Endings · Incursion 001
Time broke.
You’re on cleanup.
Clock in as a Reaper in the Department of Endings. Fight through fractured timelines in a fast-moving first-person shooter with dark-fantasy powers and a very dry sense of humor.
Actual in-engine development capture · Visuals and features may change.
01 / Your assignment
Clock in as a Reaper. Fight through fractured timelines, keep moving, and bring a little order to an extremely disordered afterlife.
Fast first-person combat meets ornate firearms, dark-fantasy powers, and the Department’s very dry sense of humor. Manual gunplay does the talking; automatic abilities help manage the chaos.
Choose your next shift ↗02 / Department-issued equipment
Brass, electricity, gravity, and a few less conventional arguments. A selection from the current ten-weapon arsenal.

Standard issue
A dependable sidearm. Every Episode One run starts here.

Shotgun
Eight pellets. A very direct approach to dispute resolution.

Laser repeater
Accurate, sustained ruby-laser fire.

Tesla projector
Chain electricity through nearby targets.

Rail rifle
Piercing precision with a heavy impact.

Gravity cannon
Pull clustered enemies into an implosion.
Also in the armory
Carbon Copy · automatic fire / Last Rites · toxic launcher / Sunspitter · plasma mortar / Hoarfrost · cryo sprayer
Carry up to three weapons. Customize with a Voidglass Scope, Expanded Feed, Riftforged Barrel, or Temporal Cooler.
03 / Uncooperative personnel
Some chase. Some cast. Some are built like a small building. These are original production sprites from Episode One’s enemy roster.

Fast pursuit
A charging hunter that closes the distance.

Ranged pressure
A towering caster that sends thorn volleys your way.

Heavy melee
Armored, slow-moving, and punishing up close.

Ranged volleys
A spectral bell-bearer with a three-shot attack.

Charging attacker
A mechanical threat built to rush your position.

Heavy melee
A hulking furnace of armor and close-range force.
Actual game sprite frames, extracted from the current production atlases. Shown larger for inspection.

In-engine development capture
04 / Pick your shift
Play solo or team up with up to three other Reapers. Your weapons, upgrades, and build remain your own.
Take on Episode One: Incursion 001, a five-area campaign with room rewards, weapon upgrades, sanctuary checkpoints, and boss encounters.
An assignment with a destinationChoose a three-weapon loadout and face escalating waves. Bosses arrive every tenth wave. See how long your build can hold the line.
The paperwork never ends05 / Report for duty
Join the Tomorrow’s Yesterday community on Discord to follow development, share feedback, and hear about possible playtesting opportunities.
Interested in an early shift? Watch Discord for announcements. Playtest availability, timing, and spaces will be shared when confirmed.
Join the Discord ↗Follow the development roadmap
See what’s planned and follow progress on the official Tomorrow’s Yesterday Trello board. Plans may change as development continues.
View the official roadmap ↗Pawprintz3d Studios presents
In development · Release date to be announced. Steam listing to follow.
Contact the studio ↗This page showcases the current development game. Release timing and final content will be announced when ready.